Technical Artist
July 2022 - January 2023
- Provide graphical engineering support for the technical lighting team using Lua, C++, and HLSL within the Slipspace Engine for the Halo Infinite Multiplayer and Forge verticals.
- Test and verify all work meets performance metrics on a wide range of Microsoft target platforms, including Windows PC, Durango, Scarlet, and their revisions.
- Research and development for utilizing Unreal Engine 5.
Deliverables / Shipped
Lead Prototype Technical Artist
January 2022 - July 2022
- Collaborate with project/audio lead and programming lead to concept and design an art direction/aesthetic for the second prototype of the project in the Unity Game Engine (URP).
- Develop workflows and design patterns tenable by future non-technical VFX artists to easily meet aesthetic and performance expectations on target hardware (72 FPS/Meta Quest 2).
Deliverables / Shipped
For Inquiries, Contracts & Commissions:
Email: john.crockett@crockettscience.com